Unity is Supports native screen readers in MacOS and Windows. This feature is now available in Unity 6000.3.0A5 alpha, which should make the process of accessing the game for developers cheap blind players, .
Screen readers narrate on-screen menus, so blind and low-visual players can browse games or software without additional help. Typically, screen reading software is built customly for each game, which can make them resource-intensive for developers to implement. “It’s necessary to build something similar from scratch, it has to be decided early in the development so that you have the time/resources to do it right,” Steve Saylor, accessibility consultant and creator, . “Having its engine could mean you’ve done the heavy lifting for you, and the cost of time/resources is greatly reduced now.”
Unity previously provided an API for built-in screen readers for Android and iOS in its Unity 6.0 version, but has not added support for Windows narrators or MacOS Voiceover. With this new Alpha and ultimately as a release of Unity 6.3, developers creating games with Unity will have access to local screen readers in the main platforms of all engines. Given the popularity of Unity as a game engine, accessibility of future games can be greatly improved.