Online gaming service Roblox announced on Wednesday that it was a lawsuit alleging child safety issues Extended Its age estimation technology is for all users and in partnership with the International Age Rating Alliance (IARC) provides age and content ratings for games and apps on its platform.
By the end of the year, the age estimate system will launch all Roblox users who access company communication tools such as voice and text-based chat. This involves scanning a user’s selfie and analyzing facial features to estimate age.
Roblox says this age estimation technology is combined with other systems, including ID age verification and verified parental consent, to provide a more accurate measure of user age, especially when only children are in the birth year type when they create an account, especially when they create an account. The company noted that it also plans to launch a system to further limit communication between adults and minors.
At the same time, the company’s Partnership with IARC Roblox will be seen replacing its own content and mature tags with content used by global rating agencies. This means that users in the U.S. will see ESRB ratings, while other countries will see ratings used by their rating authorities. Players from the Republic of Korea will receive a GRAC rating. Players in Germany will see USK ratings; players in Europe and elsewhere in the UK will see Page’s ratings.
The system is designed to help parents better understand what types of games their children are playing, which is based on factors May attract people’s attentionsuch as whether the game content has blood or blood, violence, substance, gambling, adult language, etc.
The updates follow the company’s early mobile announcement in July and aim to better protect younger users.
Roblox introduces A series of safety featuresincluding an age verification system that analyzes user age through video selfies. This information is used to prevent users under 13 years of age from accessing certain features in Roblox, such as the ability to chat without filters on voice and text. Roblox also prevents users aged 13 to 17 from adding users to their “trusted connections” unless they know in real life that they are verified by contact import or QR code scanning.
The move also follows the introduction of increasingly strict laws and regulations around the world that require social platforms to verify the age of users, e.g. The UK’s online security law and Mississippi’s Age Guarantee Act, which has been seen Social network Bruinsky stops serving users In the state. At various stages of other states, similar laws include Arizona,,,,, Wyoming,,,,, South Dakotaand Virginia.
Roblox has also invested in security features over the years.
Its tools include Roblox Sentinelan open source AI system designed to detect early signals of childhood hazards. The company also provides parents’ controls, tools to limit communications, and technology to detect when a large number of users violate the rules, so it can be removed.
Despite efforts, child predators still manage to access the platform and target children. Louisiana Attorney General Liz Murrill And in Other litigation in California, Texas and Pennsylvania.
In addition, the Guardian Recently reported in a study Kids who find Roblox service are still prone to encounter inappropriate content and interact with bad actors.
Recently, a popular Roblox tillage simulator game, planting gardens, Headline News Because its participants began to buy and sell their virtual items online in violation of the platform’s rules. Parents and others raised concerns Games are seducing childrenand then push them to spend cash to keep up with other players.
Changes to the rating system may not end all these bad experiences, but at least provide parents with more insights about the games their children are playing.
“Roblox is committed to creating a secure platform for our users and empowering parents to make the best decisions for their children,” said Matt Kaufman, Chief Security Officer of Roblox, in a prepared statement. “We are excited to work with IARC and hope that it will provide more clarity and confidence in age-appropriate content worldwide.”