Reporter Christopher Ding announces launch Game businessThis is a new media brand dedicated to reaching the gaming industry and supported by Geoff Keighley.
Game news has been a tough place, and there have been many layoffs in the gaming industry. Dring and other journalists recently left GamesIndustry.Biz, a similar publication owned by Gamer Network Limited, a subsidiary of IGN Entertainment Company and Ziff Davis.
But in the press release, the company believes it needs its presence now: “When the global video game industry reshapes the entertainment venues and transcends all other mediums that cultural influence.” The gaming industry can certainly benefit from more transparency and good intelligence, which is what GamesBeat is also trying to do. I’m glad to see this happen because there’s so much news about the closure of the game news publication.
The gaming business will be a global media brand committed to empowering industry professionals and gaming enthusiasts and shaping the future of interactive entertainment through basic insights, trends and strategic opportunities.

TGB is a next-generation, ignorant trade publication designed to illuminate the evolving gaming landscape. The company will provide insightful B2B podcasts, engaging newsletters, and industry-defined events to provide audiences with critical market intelligence, actionable business analysis, and a variety of perspectives from leading publishers, independent developers and transformative providers.
TGB will provide exclusive industry insights with free, must-read alternative newsletters and Game Business Show, two weekly video podcasts hosted by Christopher Dring.
Meanwhile, the gaming business live event will debut as part of the summer competition festival in Los Angeles on June 9. Known as the Thought Leaders Summit, the event unites visionary creators and top business leaders from gaming and entertainment. Keighley is known for winning the game award.
Participants will gain first-hand insights into emerging opportunities, upcoming challenges, and transformative industry trends directly from the ideas that shape the future of interactive entertainment. Subscribers of the gaming business will receive access to priority tickets, and an influential lineup of speakers will be unveiled in the coming weeks.
“The mission of the gaming business is to support the health of the gaming industry and to articulate its complexity to consumers,” Dring, editor-in-chief and founder of the gaming business, said in a statement. “My goal is to connect industry members to have open and constructive discussions on how we can make this business stronger, better, and more sustainable to make everyone who cares about this media and its future.”
“Christopher Dring is a bizarre talent in the video game industry and invests heavily in the health and growth of our industry,” Kegley said in a statement. “When Christopher brought up his idea of starting this career, I was eager to help him create a new type of trade publication that fits exactly with how our industry consumes today’s critical business intelligence (fast, focused and forward-thinking).”
Christopher is an 18-year gaming media veteran who specializes in the video game business. He worked for UK Business Weekly MCV for nine years, including five years of editorial work, working in magazines, websites and various awards and conferences. He joined GamesIndustry.biz in 2016 and oversees editorial, business, strategy and events. He led the brand’s global event expansion and was an architect at the Best Workplace Awards, with a small obsession with market data.
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