Gay gaming professionalsa nonprofit organization that has cultivated emerging performers in the video game industry, has created College Competition Show new game talents.
The competition, in partnership with Arcade Entertainment Company’s Raw Thrills, will offer $90,000 prizes, celebrate video games and encourage the next generation’s brilliant creative future Gordon BellamyGGP CEO and USC professor’s interactive media and gaming department was interviewed by GamesBeat.
To emphasize the interaction, business and film aspects of video games, prestigious university game programs across the United States (such as USC Games, USC Marshall School of Business and DePaul’s Jarvis School of Computer and Digital Media) will nominate two video game projects to compete, and other students will develop creative video game trailers and cash strategies.

“Great talent is everywhere, and now in the role of professor, I see great talent every day,” Bellamy said.
He said that talent lies in the development and production of games, monetization, emotion and game distribution.
“Each of these pillars is crucial to developing our space in a meaningful way,” Bellamy said. “The sustainable business model of the future will be based on all four people working together, and the best performers of the future will not only be understanding the gameplay, but how people can flow between the healthy optimization models through people’s experiences, how they distribute it, and have these experiences.”

Student competitors develop their opinions through the spring – gain real-world experience and industry exposure by introducing business veterans to companies such as the Ayzenberg Group. The competition will be restricted at the live awards ceremony in July. For the latest and latest information about the 2025 college game challenges, Register here.
Students will make game developers’ quality, listing strategy, and media judgments about games such as trailers. One of the prizes will also be a primitive thrilling arcade machine.
“There are great talent everywhere and we are building a bridge for rising bridges for industry leaders. We do this with our four plans: GGP Scholar, Cystem, GGP Honors and now the Collegiate Games challenge, emphasizing leadership, compassion and collaborative competition,” Bellamy said. “With the College Game Challenge, participants will experience all the experiences of veterans in the video game industry, from developing games to marketing and launching it.”

Through the GGP Scholar and Cystem Scholarship Program, with 20 years of support and empowering video game development, GGP will bring a wide range of networks and expertise to support thoughtful, innovative video game developers and tomorrow’s publishers.
“The future of video games is a new trend that empowers new creators, developers and entrepreneurs to take the industry to the next step! That’s why Raw Thrills is so excited to support the University Race Challenge. “GGP’s work encourages and develops the work of next generation of video game developers and business leaders has been seeing in their plans: GGP scholars and racing. We are happy to expand their work and start CGC. ”
In addition to launching this exciting new initiative at GDC, GGP will also have a week-long event showcase that includes anchoring the new GDC night and providing open network mixers for GGP scholars, Cystem Scholars and GDC attendees on Monday, and hosting Amir Satvat and Securestry night night night night night night night night night night of Amir Veterans and Events hosts Fireside on Thursday and hosts a Fireside on Thursday, as well as certain events. and the 16th annual Muqi held in the DNA Lounge on Wednesday. More details about GDC (and RSVP) GGP, View the group’s Instagram.
In addition to this new competition, GGP also offers a scholar program, which will bring 50 scholars to the GDC.
“We have a lot of scholars serving the community in underrated communities,” Bellamy said. “We also have leadership skills. We have a plan, we have leaders in schools, and that’s new things we are launching.”
Since 2006, Gay Gaming Professionals (GGP) have cultivated the next generation of the best performers in the video game industry through education, expertise, employment and entrepreneurship. GGP promotes everyone, including undervalued groups, and recognizes that great talent is everywhere to integrate the rise generation of industry leaders into video games.
Former IGDA executive director Bellamy was associated with Eugene Jarvis of Raw Thrills at IGDA. Jarvis is interested in education and has provided a huge amount of funding for DePaul University, funding its computer science school. They talked about investing more in schools and students, and it allowed it to support and collaborate on the project.
Bellamy asked how we could build a bridge between these young people who dedicated their lives to these parts of the crafts, and people who are now working on this work in our industry. These young people can apply for jobs, internships, academic programs, etc.
“This project is competitive, but it is also collaborative,” he said.
Bellamy hopes to expand to more schools in the future. Bellamy said he further hopes to build a mentoring program that can help students.
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