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Canada-owned Ludia plans to add 50 new jobs and make acquisitions

Canada-owned Ludia plans to add 50 new jobs and make acquisitions


In the new Canadian management, mobile game studio Ludia It is planned to add 50 new jobs this year and some acquisitions are possible.

That’s what Ludia’s new CEO Jimmy Gendron told me in an interview with local investors and senior management team members last week. This is a rare situation where acquisitions can be relaxed and jobs can be added to Shell’s shocking gaming industry.

Ludia’s office in Montreal.

Located in Los Angeles Jam City bought Ludia In 2021, bringing the two mobile gaming companies together for $165 million. But the gaming industry has experienced turmoil since then, with Ludia separated from Jam City, which focuses on casual games. Ludia is more focused on the central game. It ultimately led to the decision to separate the company. New purchase price was not disclosed.

“The return to independence marks the beginning of an exciting new chapter in Ludia. I’m excited about our future, driven by the talent of our team and the support of our top financial partners. Now we have the opportunity to bring an ambitious vision to life, providing a game that attracts millions of players around the world.”

In addition, former CEO Alexandre Thabet founded Ludia in 2007, and he will rejoin the company as shareholder and will serve as chairman of the board.

Jimmy Gendron is Ludia’s CEO.

“I participated in the announcement today with great emotion and great pride. Thanks to local financial support and one of the most experienced leadership teams in the Canadian mobile gaming industry, Ludia is ready to move towards its future ambitions,” Thabet said in a statement.

Gendron took over Ludia’s general manager after Thabet left after the Jam City deal.

“In the middle of last year, talking to some Canadian investors, we started to think it was fun to get close to Jam City and putting on the table to date, which was a win for both sides,” Gendron said. “That’s how it really started. It makes sense for both sides.”

The deal was supported by major investors, including Fonds de Solidarité FTQ, Investissement Québec, BDC Capital Growth Equity Equity equity partners, Canadian Export Development (EDC) and Groupe W, and was supported by the National Bank. Dominic Bécotte, former chief financial officer of Ludia, also played a key role in the deal as an advisor.

The Future as Independent Mobile Game Studio

Jurassic World is still alive

With the return to Canada ownership, Ludia has become the largest independent mobile game
The country’s studios further consolidate Montreal and Quebec’s status
Video Game Center. The company is headquartered in the heart of Old Montreal and currently
More than 130 people were hired. Gendron hopes to hire 50 next year.

The company also intends to explore new acquisition opportunities to drive its expansion, backed by its financial partners.

“Investissement Québec is honored to bring ownership of Ludia back to Quebec,” said Claude Farrier, executive vice-president of private equity at Investissement Québec in Quebec in a statement. “As a key player in the video game industry, Ludia now has the flexibility to grow and expand internationally while maintaining its local roots. By investing $18 million in the company, Quebec Investment is fulfiling its mission of excellence in major areas of our economy and promoting the creation of a world-class champion at home.”

Ludia’s office in Montreal.

“Thanks to Jimmy Gendron and Alexandre Thabet for the leadership of Ludia, Ludia returns to its Québec Roots. We are proud to work with them to support the ongoing growth of the mobile gaming industry leaders who were founded here in 2007. Fonds’ investment reflects our commitment to supporting local entrepreneurs and growing Quebec businesses. Having a participating and experienced leadership team is a major asset, it is just Ludia and for the future of Quebec entertainment industry.”

origin

Ludia and Universal have introduced how to train Dragon mobile games.
Ludia and Universal are launching a new way to train your dragon mobile game.

Founded in 2007, Ludia is Canada’s largest independent mobile game studio. The studio has established its key players based on popular franchises and original licenses, including Jurassic World, Jurassic World: Dragon Dragon: Rise of Burke (not operated by: Ninja Ninja Turtle: Legend: Legend, Family Hate), etc., based on popular franchises and original licenses (including Jurassic World: Jurassic World: Jurassic World: Jurassic World: Rise of Dragon).

Since its inception, the studio has revenues of over Rs 1.3 billion, downloads exceed 500 million, attracting more than 3.5 million players per month.

Now, the company’s largest operating games include Jurassic World, Jurassic World: Games and How to Train Your Dragon: The Rise of Burke. Some have been around for a decade and have performed well. Teenagers’ mutation of Teenage Mutant Ninja Turtles and Family Hate are less, but are still working.

Back to growth

Jurassic World Living is a location-based game.

I asked Gendron why he traded.

“It’s in the context of becoming independent. Alex is the founder of Ludia and I think it makes sense to get him into part of the program to get Ludia.” “Alex accepted and joined the project and became an investor. It provides us with a good starting point to start over.”

Some jobs will involve corporate roles such as finance, marketing, human resources and information technology, while others will be in other game features. This should be a big driving force for employee morale.

“We announced this to our employees on Friday and the entire team is very excited about the future,” Gendron said. “As you said, the industry is challenging right now and it’s very exciting for us to make this deal and announce job creation and enter the growth investment phase.”

Gendron pointed out that mobile gaming has become tough, focusing on user privacy rather than targeted advertising. Gendron said the market is now returning to new levels of growth. There are some innovations in user acquisition, some of which are powered by AI, Gendron said.

Montreal remains one of the largest gaming centers in the world 15,000 games work. But that doesn’t avoid the overall discomfort of the game, which lost about 34,000 in 2024. Canada about 821 game companies In 2023 and 2024, 78 fewer than the peaks in 2020 and 2021.


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