Apple reveals liquid Glass as part of it WWDC Announcement in June this year, all events are usually reserved for shiny new gear. The press release promises “a pleasing and elegant new software design” that “reflects and refracts the surroundings while dynamically shifting to make content more focused.” Today it pushes the globally Compatible Apple devices.
If you haven’t encountered it yet, be prepared for yourself. Inspired by Visionos – for Apple Vision Pro Mixed Reality Headphones – Liquid Glass injects layered glass aesthetics into every Apple platform. This pairs with Gloopy animations and fixes hidden interface components when possible and displays content through them when there is no.
Responses during the summer public beta program are split. Although some people just hate changes, liquid glass does raise criticism. It often makes it messy due to readability issues and distractions of visual effects. On Mac, the controls are too prominent, but on iPhones, they are relentlessly eager to disappear on the new Apple on the burger menu, denying that users have the opportunity to build effective muscle memory.
Sometimes, Apple is even popular in imitation. Its press release says “building greater harmony between hardware, software and content”, which in fact often means further blurring the line between the interface and content and slapping huge rounded corners to echo the iPad’s screen Each Mac and iPad windows. The result is: chopped content and confusing ignorance of traditional rectangles, which are the most efficient shapes in history of multi-window computing.
Style exceeds material?
Jonas DonnyHello Weather Designer, isn’t buying Apple’s tone entirely: “I dig apples and weird glitz stuff, impressed by the many execution details in the glass concept. But the new interface feels complex and domineering, and Apple can put its own aesthetics on everyone else’s principle, but liquid glass is often the opposite.”
He deleted a series of problems. Translucent components cause distraction. Low contrast makes it difficult to distinguish elements. There are too many shadows and sizes on the buttons and tabs, making them pop up larger than what is below. He said that friction Instead Focus. “Liquid glass splits the difference between flat and skeuomormormorphic designs, landing in a fragile intermediate space,” he concluded. “By trying to become more floating and deconstructed, the system will eventually become more visually complex.”
For Ben McCarthy Cover the cameraat least hopeful in the “liquid” part of the equation: “The fluidity of the dynamic island is praised – how it expands and shrinks like a viscous ink. Liquid glass seems to be out of a similar mindset, because animation should be interesting, dynamic, and rooted in material behavior, and that aspect is successful.”
But, the “glass” part? not much. “Apple’s goal is to blend the interface and content to reduce distractions, but I think liquid glass will be the opposite,” McCarthy said. “It creates a distortion that makes your eyes catch your attention as the content rolls. There is a fundamental visibility issue because liquid glass has no control over what’s behind it. This only increases attention further when the system tries to adapt and flip between light and dark to maintain readability.”