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Studio People Can Fly phases out VR games, citing retreat in investments from platform holders

Studio People Can Fly phases out VR games, citing retreat in investments from platform holders


Polish video game developers can fly (known for their developed titles such as Developed Wars: Judgment and Bulletstorm), based on new and old attributes, with a small but well-known publication VR title. Last year, the studio released Bulletstorm VR developed by Incuvo’s subsidiary for mixed reviews. But these comments are not cited by the studio, as it wraps up the VR plan. Its latest financial disclosure.

One could in that statement, titled “PCF Group SA decided to phase out its VR game publishing business”, and one could suggest that the studio’s management committee analyzes their investment in the VR platform and determines “a dramatically reduced change in new VR games produced by VR platform holders through VR games.”

In other words, platform holders such as PlayStation, Meta, and Valve are not investing in new games from their VR platforms in their previous numbers. So it doesn’t make sense for studios like people to have the opportunity cost of larger graphic market games without subsidies to mitigate risk.

Over the past year, Meta has closed the Dawn Internalt VR Game Studio, which shows that VR gaming is no longer a major priority and has become their Horizon Worlds initiative compared to the billion-dollar Boondoggle. Other VR studios like Sanzaru Games have had significant success in Asgard’s Wrath II last year, but Meta has been shocked by their sales figures.

While the VR market tends to rise and fall, there are many reasons for cynicism if these companies fund ongoing software retreats. As technology grows, subsidized investment is a means to create a foundation and audience for VR and the only way to build it over the long term. This is an untenable risk for VR companies with multiple employees and major projects, relying solely on how the end result performs in the market, as the audience is simply not big enough to be consistently repaid.

For studios like people can fly, the choice is clear. At the moment, it’s too risky.


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