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The first new Bond game in over a decade is Hitman meets action blockbuster

The first new Bond game in over a decade is Hitman meets action blockbuster

IO Interactive seems to package the assassination series Killer In 2023, anthology has been launched on almost every gaming platform. But this is not done by sneaky, sutterfuge and…sniper rifles. Game developers announced that they are making new James Bond games, teasing “unrefined” bonds in training – yes, this is another reimagined origin story.

In Gamescom’s closed briefing, I watched the team pass 007 First light, Part of Bond is an experienced spy team who hunts down a rogue dual ” agent. Ah, it sounds like a Bond plot.

The gameplay is divided into three parts. First, when Bond tries to flex his mansion’s elbow, the creative exploratory sandbox part – when he should be ready for his escape car. like KillerBond can sneak away, trigger items to attract guards or disperse their own behavior. He scrambled to enter a building through open windows while flirting with employees vaguely, pretending he was going to be there. The group explained that social interaction will form another part of how rookie agents interact with people and progress through areas and goals.

Some functions are different The first light From the above-mentioned bald assassination game. First, it has a much smaller concentration in all kills (at least in the full action section later), and the team tries to reflect the Bond adventure that goes beyond the bullet and the Grizzlies ending.

There is also an Omega branded Q watch that tries to elegantly fold HUD features like position markers, weapon and gadget selection. It will also help analyze the environment for interactive parts and bond opportunities. Obviously, even if we only see one method in this speech, the player will obviously have a certain degree of freedom to decide how to deal with tasks and domains. It really conveys the pressure and pressure I want to feel from the IO Interactive game.

Early demonstrations and Killer Familiarity elsewhere. IO Interactive says 007 Various linear adventures will be provided, and players will still “control their own adventures”. A blend of action sets and a more measured, thoughtful, exploratory part should also be separated from other games and other bond games, which are often first-person shooters .

Bond follows the rogue agents as Bond follows the exciting car chase. These remind me of unknown The car segment is full of destruction and chaos. Bond drives in the Swiss market (Swiss market), and elsewhere in the chase, his car tires catch up with something, and as you struggle to catch up, there are jumps, explosions and near-lack things. Unfortunately, at least at this early stage, you can say that no matter your driving skills, you will never catch up with the quarry until the game wants you. The chase ended with a very tense air force base.

This leads to The first light: Too many guns and gasoline-filled oil barrels and trucks. The final part includes Bond storming into the air base and chasing military transport as it takes off. The battle is a mixture of duck and covering, using the environment, if everything else fails, once the gun is thrown away the bullet.

Bond had a good point after he barely put it on the plane before it took off. He used a Q watch to tilt the plane, swaying cargo and enemies onto the plane’s walls, and even cargo doors. Eventually, 007 was thrown from the plane, and he also had to parachute with his fallen parachute.

It’s a real pace change from the early stages of the demo, but it’s recommended The first light All Bond film beats may be covered. I probably won’t be selling on another story of the origin of the bond, but hopefully IO Interactive can successfully bring three different types of games together.

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